![]() ![]() Unfortunately, they are not real licensed vehicles. Each car lets you choose several different color schemes and the designs are all surprisingly attractive, especially compared to varieties seen in the previous Burnouts. In total, there are 67 vehicles to be had, which sprawl across the Compact, Coupe, Sport, Muscle, Super, and Special types. ![]() You will begin with just a few compact series cars, not at all slow (until you experience faster rides), but as you earn medals, get invited to special events, and build points you will see new editions to your garage. Likewise, you earn new cars for your garage pretty frequently. As you unlock new challenges, the HUD delivers you new challenges clearly marked "new" so you can visit between the three main areas - Far East, Europe, and USA - without any hassle. ![]() The general layout, very polished with its GPS interface, is inspired from Tiger Woods PGA Tour, believe it or not. So, it's safe to say that the Burnout experience has gotten deeper. Going for all the golds and unlockables - and there are some really tough ones to crack - can take more than twice that time. Regardless, it will lead to at least 10+ hours of gameplay between all the different events and crash junctions. Most will probably jump between both for diversity's sake. If you want to do the same for race modes, that's completely up to you. If you want to unlock crash junctions for several hours and earn all the gold medals, go for it. A GPS-style map grid provides you with two simple choices at the start of World Tour: race or crash. Burnout 2 forced players to choose to race or crash in completely unrelated modes, but the new World Tour design allows complete freedom that ensures few will experience the same path. The main single-player mode, Burnout 3 World Tour, offers up a non-linear progression of race challenges. The strong gameplay mechanics at its heart provide the lifeblood for an entire body of modes and extras, so everything comes together seamlessly. It transcends the usual quarter-popping, checkpoint-style days of old (something that was evident in the original Burnout) and proves itself as a true console experience. It is through these synergies that Criterion's racer offers something new to the genre. The challenge to the player, to you, is to balance this new super-charged, arcade-style gameplay with some traditional racing skills. That's why there's been so much refinement and focus on how they work. But you have to understand that takedowns, the act of bullying another car off the road, play a huge part in the strategy of winning. Make no mistake, though, Takedown is still about racing skills if you can't handle the turns or control your car with a steady hand, you will endure many a defeat. It just feels right, as can be said for so many of the most beloved games out there. It's a little hard to put into words, because only when you experience, first-hand, taking down the opponent drivers - mashing metal and sending them careening into a brick wall or semi-truck - will you get it. At its core, these are the main elements that make it so frighteningly satisfying to play - you won't want to put it down. Seriously, Burnout 3 vies for fastest racer ever created and, magnificently, it's playable at these sonic speeds ( movie - 3.3MB). As a reward for your valiance you'll bump up your burnout meter (speed boost) capacity, which allows you to rocket down the trafficked highways so fast you'll swear your eyelids are going to peel off and take your face along with them. In Burnout 3 you get into all-out brawls with the CPU drivers while trying to maintain your place in the race - it's a really gratifying gameplay mechanic ( movie - 5.4MB). It is a super-arcade racer that treads new ground it rips off its Clark Kent exterior, disposing of perfect braking and flawless cornering like an unwanted button-up shirt and tie, to reveal the genre-defining hero it was destined to be. Gameplay It's a bold statement, and there are a lot of factors make it a truth, but if we had to pinpoint the most obvious one it would be this: Takedown is instantly enjoyable and maddeningly addictive. We do not hesitate to say, then, that this is one of the best games - not just of 2004 - but of this generation. ![]()
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